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My goal is to show the entity properties of the active entity (row) in an "Explorer" (Table) window within another "Inspector" window. See attached Video.
The selected entity in Inspector should change only by using the keyboard arrow keys in the Explorer table.
My general approach is using IsItemFocused().
It works as expected if the cell contains a simple widget like InputText() or InputFloat().
In this case IsItemFocused() == 1 if the cell is selected (has a rectangle arround).
In case of InputFloat3() not. Only when starting to edit its fields.
While in general it possible by using IsItemFocused() to achieve the goal.
It would be much simpler in case the API would return the active cell via an API.
E.g. TableGetActiveCell(int* row, int* column).
btw: Nice project!
Screenshots/Video:
Table-Active-Cell.mp4
Minimal, Complete and Verifiable Example code:
ImGui.InputText("##field", ref value);
ImGui.IsItemFocused(); // value after pressing escape: 1
ImGui.InputFloat3("##field", ref value);
ImGui.IsItemFocused(); // value after pressing escape: 0
This behavior can be checked in imgui_demo.cpp at Widgets > Querying Item Status (Edited/Active/Hovered etc.)
Test 1 - InputText
Select: InputText
Click in InputText Widget
Press Escape
Result: IsItemFocused() = 1
Test 2 - InputFloat3
Select: InputFloat3
Click in InputFloat3 Widget
Press Escape
Result: IsItemFocused() = 0
The text was updated successfully, but these errors were encountered:
Version/Branch of Dear ImGui:
Version 1.91.6.1, ImGui.NET
Back-ends:
imgui_impl_sdl3.cpp + imgui_impl_wgpu.cpp
Compiler, OS:
Windows 11 - .NET 8
Full config/build information:
No response
Details:
Question:
hi,
My goal is to show the entity properties of the active entity (row) in an "Explorer" (Table) window within another "Inspector" window. See attached Video.
The selected entity in Inspector should change only by using the keyboard arrow keys in the Explorer table.
My general approach is using
IsItemFocused()
.It works as expected if the cell contains a simple widget like
InputText()
orInputFloat()
.In this case
IsItemFocused() == 1
if the cell is selected (has a rectangle arround).In case of
InputFloat3()
not. Only when starting to edit its fields.While in general it possible by using
IsItemFocused()
to achieve the goal.It would be much simpler in case the API would return the active cell via an API.
E.g.
TableGetActiveCell(int* row, int* column)
.btw: Nice project!
Screenshots/Video:
Table-Active-Cell.mp4
Minimal, Complete and Verifiable Example code:
This behavior can be checked in imgui_demo.cpp at
Widgets > Querying Item Status (Edited/Active/Hovered etc.)
Test 1 - InputText
Result: IsItemFocused() = 1
Test 2 - InputFloat3
Result: IsItemFocused() = 0
The text was updated successfully, but these errors were encountered: