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paintkit name problem #6
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That's because it uses unicode. Fixing it would be too much of a hassle for what it is. It still says the English name in parenthesis. |
@wi1h imgui supports unicode in utf8, and the way i convert names (codecvt) from UCS2, special chars are perfectly preserved, there is just simply no font loaded for that region in imgui. |
After waiting an eternity for imgui to load GNU Unifont, both chinese and japanese characters display perfectly |
I'm just used to English names of weapon skins. How should I modify the source code so that the abnormal display in Chinese could change to English names? Thanks for your help in advance. |
cant get chinese all skin name is ???
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