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MainPage.xaml.cs
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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml;
using SharpDX;
namespace Project1
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage
{
private readonly Project1Game game;
public MainPage()
{
InitializeComponent();
game = new Project1Game(this);
game.Run(this);
txtScore.Visibility = Visibility.Collapsed;
scoreLabel.Visibility = Visibility.Collapsed;
hideLaunchControls();
}
public void bestAttempt(int bestatt)
{
if (bestatt == 0)
{
}
else
{
txtScore_Copy.Text = bestatt.ToString();
}
}
public void updateattempt(int current){
txtScore_Copy1.Text = current.ToString();
}
public void UpdateScore(int score)
{
txtScore.Text = score.ToString();
}
public double getDegreeValue()
{
return aimCannonSlider.Value;
}
public void UpdateDegreeSlider(int degree){
aimCannonSlider.Value = degree;
}
public void LaunchScreen()
{
viewLaunchControls();
}
private void StartGame(object sender, RoutedEventArgs e)
{
game.LoadLevel(1);
game.gameStarted = true;
cmdStart.Visibility = Visibility.Collapsed;
cmdStart_Copy.Visibility = Visibility.Collapsed;
cmdStart_Copy1.Visibility = Visibility.Collapsed;
dfctySlider.Visibility = Visibility.Collapsed;
titleLabel.Visibility = Visibility.Collapsed;
txtScore.Visibility = Visibility.Visible;
scoreLabel.Visibility = Visibility.Visible;
txtScore_Copy1.Visibility = Visibility.Visible;
stagename.Visibility = Visibility.Collapsed;
LaunchScreen();
}
private void ChangeDifficulty(object sender, Windows.UI.Xaml.Controls.Primitives.RangeBaseValueChangedEventArgs e)
{
if (game != null) { game.difficulty = (float)e.NewValue; }
}
private void changeAngle(object sender, Windows.UI.Xaml.Controls.Primitives.RangeBaseValueChangedEventArgs e)
{
if (game != null) { game.yDegree = (int)e.NewValue; }
}
private void launchCannonball(object sender, RoutedEventArgs e)
{
hideLaunchControls();
game.LaunchMode = true;
game.justLaunched = true;
}
public void viewLaunchControls()
{
launchDegreeSlider.Visibility = Visibility.Visible;
launchButton.Visibility = Visibility.Visible;
launchAngleText.Visibility = Visibility.Visible;
aimCannonSlider.Visibility = Visibility.Visible;
launchPowerSlider.Visibility = Visibility.Visible;
velocityLabel.Visibility = Visibility.Visible;
tiltLabel.Visibility = Visibility.Visible;
aimLabel.Visibility = Visibility.Visible;
scoreLabel_Copy.Visibility = Visibility.Visible;
txtScore_Copy.Visibility = Visibility.Visible;
scoreLabel_Copy1.Visibility = Visibility.Visible;
txtScore_Copy1.Visibility = Visibility.Visible;
}
public void hideLaunchControls()
{
launchDegreeSlider.Visibility = Visibility.Collapsed;
launchButton.Visibility = Visibility.Collapsed;
launchAngleText.Visibility = Visibility.Collapsed;
aimCannonSlider.Visibility = Visibility.Collapsed;
launchPowerSlider.Visibility = Visibility.Collapsed;
velocityLabel.Visibility = Visibility.Collapsed;
tiltLabel.Visibility = Visibility.Collapsed;
aimLabel.Visibility = Visibility.Collapsed;
scoreLabel_Copy.Visibility = Visibility.Visible;
txtScore_Copy.Visibility = Visibility.Visible;
scoreLabel_Copy1.Visibility = Visibility.Visible;
txtScore_Copy1.Visibility = Visibility.Visible;
txtScore_Copy1.Visibility = Visibility.Visible;
}
public void returnToMenu()
{
cmdStart.Visibility = Visibility.Visible;
cmdStart_Copy.Visibility = Visibility.Visible;
cmdStart_Copy1.Visibility = Visibility.Visible;
dfctySlider.Visibility = Visibility.Visible;
titleLabel.Visibility = Visibility.Visible;
}
private void ChangeXAngle(object sender, Windows.UI.Xaml.Controls.Primitives.RangeBaseValueChangedEventArgs e)
{
if (game != null) { game.degree = (int)e.NewValue; };
}
private void ChangePower(object sender, Windows.UI.Xaml.Controls.Primitives.RangeBaseValueChangedEventArgs e)
{
if (game != null) { game.v0 = (int)e.NewValue; };
}
private void txtScore_TextChanged(object sender, TextChangedEventArgs e)
{
}
private void StartGame2(object sender, RoutedEventArgs e)
{
game.LoadLevel(2);
game.gameStarted = true;
cmdStart.Visibility = Visibility.Collapsed;
cmdStart_Copy.Visibility = Visibility.Collapsed;
cmdStart_Copy1.Visibility = Visibility.Collapsed;
dfctySlider.Visibility = Visibility.Collapsed;
titleLabel.Visibility = Visibility.Collapsed;
txtScore.Visibility = Visibility.Visible;
scoreLabel.Visibility = Visibility.Visible;
txtScore_Copy1.Visibility = Visibility.Visible;
stagename.Visibility = Visibility.Collapsed;
LaunchScreen();
}
private void StartGame3(object sender, RoutedEventArgs e)
{
game.LoadLevel(3);
game.gameStarted = true;
cmdStart.Visibility = Visibility.Collapsed;
cmdStart_Copy.Visibility = Visibility.Collapsed;
cmdStart_Copy1.Visibility = Visibility.Collapsed;
dfctySlider.Visibility = Visibility.Collapsed;
titleLabel.Visibility = Visibility.Collapsed;
txtScore.Visibility = Visibility.Visible;
scoreLabel.Visibility = Visibility.Visible;
txtScore_Copy1.Visibility = Visibility.Visible;
stagename.Visibility = Visibility.Collapsed;
LaunchScreen();
}
}
}